April 22, 2024
Search
Close this search box.
Search
Close this search box.
April 22, 2024
Search
Close this search box.

Linking Northern and Central NJ, Bronx, Manhattan, Westchester and CT

Yavneh Students Explore and Invent in ‘Makerspace’

Makerspaces, according to Ellyssa Kroski in the Librarian’s Guide to Makerspaces, are “DIY spaces where people can gather to create, invent, and learn.” Makerspaces allow students to take control of their own learning as they take ownership of projects they have not just designed but defined, according to educause.edu.

Over the past few years, Makerspaces have begun popping up in schools and libraries across the nation, providing opportunities for hands-on exploration. Recently, a number of faculty members from Yavneh Academy went to visit the Makerspace in the library of New Milford High School, considered in educational circles as a groundbreaker in the field. After spending some time in NMHS, it was agreed that a Makerspace would be a great addition to Yavneh Academy.

After a great deal of research, the technology department launched a week-long pilot Makerspace for the 6th grade. The technology lab was converted into a Makerspace. Stations were set up around the room, allowing for a variety of experimentation, building and gaming. Each station provided specific guides, but still allowed for invention and creativity.

Participation was completely voluntary. Students were invited to bring their lunches and spend their lunch time and recess in the Makerspace. Students were able to program robots to draw shapes and designs on paper. This was a popular activity, especially (and surprisingly) with the girls who attended.

Several “creation stations” were set up with a variety of supplies provided for building. The students were limited only by their imagination. The many products built this week included a telescope, a virtual pet, several games, cars, shields, and an assortment of objects.

The Smartboard in the room was set up with a different interactive site each day to entice the students. Included among these were a virtual “Spirograph,” a virtual kaleidoscope, and a programmable virtual robot.

A gaming table was set up to provide a space for students to play checkers, chess, and backgammon. When a teacher asked one of the students where he learned to play backgammon he responded, “Right here. He just taught me.”

As the last day came to a close, the participating students begged for more time. As a result, the Makerspace will remain open for at least another week.

Leave a Comment

Most Popular Articles